A fighter jet flying over a coastal archipelago city

Rendering, reimagined.

From original pixels to modern worlds.

One renderer draws the game’s own scene three ways, from the PlayStation’s 1:1 picture to a remaster on Direct3D 12.

Concept imagery

Visual styles

Three ways to see the same world.

Original is the unmodified 1:1 look, Clean the same graphics cleaned up, Remaster a modern look and feel. Drag across the image to compare.

Compare the original with
The same coastal city rendered in the Remaster style
A coastal city with a central tower, rendered in the original PlayStation style
Original Remaster
Original, Clean and Remaster presentation matrixOriginalCleanRemasterResolutionClassic low-resolution lookYour display's resolutionYour display's resolutionTexturesOriginal, unfiltered4x upscaled, filteredRebuilt materialsGeometryOriginal modelsOriginal models, stableRebuilt modelsLightingOriginal lightingOriginal lightingPhysically based sun and skyAtmosphere and effectsClassic fog and draw distanceExtended draw distanceAerial perspective, shadows,reflectionsInterfaceClassic layoutClassic layout, sharpRemastered style Original, Clean and Remaster presentation matrixOriginalResolutionClassic low-resolution lookTexturesOriginal, unfilteredGeometryOriginal modelsLightingOriginal lightingAtmosphere and effectsClassic fog and draw distanceInterfaceClassic layoutCleanResolutionYour display's resolutionTextures4x upscaled, filteredGeometryOriginal models, stableLightingOriginal lightingAtmosphere and effectsExtended draw distanceInterfaceClassic layout, sharpRemasterResolutionYour display's resolutionTexturesRebuilt materialsGeometryRebuilt modelsLightingPhysically based sun and skyAtmosphere and effectsAerial perspective, shadows,reflectionsInterfaceRemastered style

Geometry

Geometry that holds together.

Stable geometry. Clear silhouettes. Wider views.

Clean draws the game’s own meshes in floating point: no wobble, no seam cracks. Remaster remodels them, one model at a time.

Fighter jet tails rendered with original low-polygon geometry
Original
The same jet tails rebuilt with modern geometry
Remaster

Worlds

Worlds beyond the horizon.

Remaster rebuilds a game’s world from its own map, out to the horizon.

A dense futuristic skyline on a calm bay

City

Cities designed street by street.

A pine forest valley with a lake beneath dramatic mountains

Forest

Beech, fir and spruce trees, fully modelled.

Tropical islands in a turquoise sea seen from high altitude

Sea

Spectrum-driven waves lit by the sky.

Snow-capped mountains rising above a sea of clouds

Sky

Physically based air, haze and sunlight.

Clarity

Clarity in motion.

Resolution and reconstruction choices adapt the presentation to your PC.

DLAA and DLSS need an NVIDIA RTX card, and are not in current builds yet.

A fighter jet in flight over a coastal city
NativeYour display’s resolution, with 4x MSAA in Clean.
DLAAAI anti-aliasing for extra clarity and stability.
DLSSAI upscaling, with Ray Reconstruction for ray-traced light.

Interface

A familiar interface, redrawn.

Every line and letter of the game’s HUD, redrawn as sharp shapes and real type, moving at 60 frames a second.

In widescreen, its clusters move out to the screen’s edges.

Cockpit view with the original-style head-up display
OriginalThe game’s own HUD, pixel for pixel.
Cockpit view with the remastered head-up display
RedrawnThe same layout, sharp at any resolution.